A downloadable dungeon

Beware the Blood Olms!

CAS-2: Rise of the Blood Olms is a starting adventure designed for new and experienced Wardens alike. The party must explore a newly discovered cave system in search of a lost expedition. But beware, for all is not as it appears!

The module is deadly, but characters can survive through critical thinking and careful exploration. If a party member dies, expediency is more important than verisimilitude. Designed for use with Cairn 2e, but easily adapted to any old school roleplaying game. 

Note:

The booklet version should be printed landscape, double-sided, short-side.

Get it in print! At Cost!

Click here!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(25 total ratings)
AuthorYochai Gal
Tagscairn, dungeon, OSR

Download

Download
CAS-2.pdf 1.4 MB
Download
CAS-2 booklet.pdf 1.4 MB
Download
CAS-2_ENG_OSE.pdf 106 kB

Development log

Comments

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In case anyone, like me, needed clarification on the tree: It hangs from the ceiling roots-down. The boughs of the tree reach up into the cave roof. Exposed parts of the branches bear the fruit.

Hey Yochai, great work! I had a question about the mud sieve... but I found the answer on the Cairn discord, so uh... don't worry about that.

Running this to get into Cairn 2e prior to running Beyond the Pale (once I have the hardcopy)

(+1)

I absolutely love this! It's tight, interwoven, full of flavour and nuance, and would be a breeze to run.

I did notice one thing that felt like a bit of a logical inconsistency: in the intro writeup (which is excellent, btw), it mentions that the Olms are blind. However, in C8, there are paintings on the walls telling their story. I know my players would immediately want to know how they painted without being able to see.


Regardless, thank you so much for writing this! It's outstanding, and I can't believe you're not charging for it.

(+1)

The idea is that they didn't used to be blind, before the caves.

Ahhh, that makes sense. I should have picked that up. Thanks!

Just curious but why did you release CAS-2 before CAS-1 that is included in the KS? 

(+2)

Because CAS-1 was written and published before CAS-2. It takes place in the same world as well. It just so happened that CAS-1 was chosen for inclusion. In the future it won't matter, since CAS-1 will be available for download (it's been finished for like 4 months).

(+5)

This is a small mistake on page 6. It says "The East exit slopes downward towards C5." This should say West. The east exit goes back to C3

(+4)

Fixed!

Thanks.

(+2)

One more small thing: at the beginning of the adventure High Lector is referred to as an Aurifex and in his statblock he is referred to as a scrivner. Both could be true just wanted to point it out.

Excellent adventure by the way! I'm going to run this today. it's awesome

Oh that's weird. Will fix!

(+3)

Fixed

(+1)

A lovely circuit dungeon with a strong, easily digestible premise.

Recommend for any tabletop game that features dungeons.  The ecology is a delight and the worldbuilding's value is self-evident and well-woven into the scenario presented here.

Yet to run it myself but will consider it when I've got a longer-running campaign again.

(+2)

A great, short adventure that can be run as a one-shot or easily extended by an experienced Warden. Nice setup, interesting location with some really well-done environmental storytelling, and an emphasis on exploration; this is not just a bunch of monsters waiting behind doors.

It is also worth mentioning that the location/encounter descriptions are very well formatted and would be easy to reference at the table.

(+4)

Thank you for the free adventure Yochai! Now I'm wondering which adventure is CAS 1...

I would also like to know...

(+2)

I'm pretty sure it's the adventure included in the Kickstarter boxed set.

(+2)

Nice, Thanks!

(+1)

Sweet!! Great stuff

(-2)

interesting read and novel colour. I'll most likely adapt it to 5e but that's me...

(+1)

This is a really cool adventure that’s laid out in a really gettable way.