Because CAS-1 was written and published before CAS-2. It takes place in the same world as well. It just so happened that CAS-1 was chosen for inclusion. In the future it won't matter, since CAS-1 will be available for download (it's been finished for like 4 months).
One more small thing: at the beginning of the adventure High Lector is referred to as an Aurifex and in his statblock he is referred to as a scrivner. Both could be true just wanted to point it out.
Excellent adventure by the way! I'm going to run this today. it's awesome
A lovely circuit dungeon with a strong, easily digestible premise.
Recommend for any tabletop game that features dungeons. The ecology is a delight and the worldbuilding's value is self-evident and well-woven into the scenario presented here.
Yet to run it myself but will consider it when I've got a longer-running campaign again.
A great, short adventure that can be run as a one-shot or easily extended by an experienced Warden. Nice setup, interesting location with some really well-done environmental storytelling, and an emphasis on exploration; this is not just a bunch of monsters waiting behind doors.
It is also worth mentioning that the location/encounter descriptions are very well formatted and would be easy to reference at the table.
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Just curious but why did you release CAS-2 before CAS-1 that is included in the KS?
Because CAS-1 was written and published before CAS-2. It takes place in the same world as well. It just so happened that CAS-1 was chosen for inclusion. In the future it won't matter, since CAS-1 will be available for download (it's been finished for like 4 months).
This is a small mistake on page 6. It says "The East exit slopes downward towards C5." This should say West. The east exit goes back to C3
Fixed!
Thanks.
One more small thing: at the beginning of the adventure High Lector is referred to as an Aurifex and in his statblock he is referred to as a scrivner. Both could be true just wanted to point it out.
Excellent adventure by the way! I'm going to run this today. it's awesome
Oh that's weird. Will fix!
Fixed
A lovely circuit dungeon with a strong, easily digestible premise.
Recommend for any tabletop game that features dungeons. The ecology is a delight and the worldbuilding's value is self-evident and well-woven into the scenario presented here.
Yet to run it myself but will consider it when I've got a longer-running campaign again.
A great, short adventure that can be run as a one-shot or easily extended by an experienced Warden. Nice setup, interesting location with some really well-done environmental storytelling, and an emphasis on exploration; this is not just a bunch of monsters waiting behind doors.
It is also worth mentioning that the location/encounter descriptions are very well formatted and would be easy to reference at the table.
Thank you for the free adventure Yochai! Now I'm wondering which adventure is CAS 1...
I would also like to know...
I'm pretty sure it's the adventure included in the Kickstarter boxed set.
Nice, Thanks!
Sweet!! Great stuff
interesting read and novel colour. I'll most likely adapt it to 5e but that's me...
This is a really cool adventure that’s laid out in a really gettable way.